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A recent game threw up what appears to be an anomaly.
In a recent Peninsula game, a French Horse battery supported by light cavalry swept into canister range of British infantry, unlimbered and prepared punish the enemy.
Only it didn't. Because canister range and musketry range is the same, it was mowed down by volley fire.
Enquires lead me to conclude that this is not right - 6pdr canister range should be greater than musket range.
As they stand, it seems to me that the rules effectively prevent the correct use of horse artillery and also discourage the correct response - the rushing forward of skirmishers or the deployment of light cavalry.
Maybe the range of musktery should be reduced by, say, 2cm? (or that of canister increased by that amount)?
In a recent Peninsula game, a French Horse battery supported by light cavalry swept into canister range of British infantry, unlimbered and prepared punish the enemy.
Only it didn't. Because canister range and musketry range is the same, it was mowed down by volley fire.
Enquires lead me to conclude that this is not right - 6pdr canister range should be greater than musket range.
As they stand, it seems to me that the rules effectively prevent the correct use of horse artillery and also discourage the correct response - the rushing forward of skirmishers or the deployment of light cavalry.
Maybe the range of musktery should be reduced by, say, 2cm? (or that of canister increased by that amount)?