In a recent game using Guns
at Gettysburg, there were three incidents where a unit was forced to Go to Ground. In all three incidents
having the unit Go to Ground made
perfect sense. In each incident, the unit had just received a devastating
volley while in a fire fight. Units during the American Civil War (ACW) may
have gone to ground, but continued fighting in similar situations. In two of
the incidents, we had a hard time convincing the units to get up and continue
fighting. The Go to Ground
descriptor fit the status of the units.
In another incident, a regiment received a Falter result in its morale role to
close during a charge. The unit had received several casualties from defensive
fire and had suffered other casualties prior to charging. In this case, the
unit may have been temporarily stunned and unwilling to close with the enemy. A
Falter result as described in the
rules was a good fit for this situation.
In other games we have played, units have become Unformed as a result of moving through
severe terrain, as a result of melee, passing through or being passed through
by another unit, and rallying from a retreat or rout. For these situations, Unformed is a good description of the
unit’s current status.
The situations described produce different results in the
effected unit. The current rules do a good job describing the current state of
the unit for the different situations. Combining these three different results
into Unformed may simplify the game
and the rules, but in doing so loses some of the feel of the battle and time
period the rule system is trying to create.
We have played numerous rules for battles in the Napoleonic,
American War of Independence, ACW but we like the General de Brigade (GdB)
family of rules best because of the feel of the battle and time period created
by the rules. We may still play other rules when we want a faster game or for
introducing a new player into horse and musket war gaming. There are less
complex and faster playing rules, but those rules do not create the same feel
for the time periods as the GdB family of rules.