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Jul 4 16 8:00 AM

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1. A Bren gun and mg42 are both represented as LMG. I suggest the mg42 was considerably more effective so is this just part of the necessary abstraction. 2. British tactics depended heavily on mortars firing smoke but this doesn't seem to be modelled. 3. Is a section counted as moving if it moved at any time in the previous phase or only when fired upon with reaction fire during the non-phasing players turn. Thanks again.. Mike
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#1 [url]

Jul 17 16 10:33 AM

Guys,
Can anyone give me a quick view on these as I've set a game up for four players for tomorrow night;)
In particular question three. The other two not really rules questions.
Mike

Mike - Nego



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DCRBrown

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#2 [url]

Jul 17 16 2:33 PM

M,

1) Ah! The dreaded MG42 debate! Indeed simplification leads the way - but if your group really feel the MG42 was significantly better (which I can see the argument for) then permit stationery MG42 sections to Intensive Fire. (10.14a). If you go low on ammo I would suggest removing a rifle section from the platoon to represent that section giving up all their ammo to keep the MG in action.

2) If you're referring to 2" mortars then see rule 17.8. For 3" mortars see 17.4. Both can produce a smoke screen.

3) Counts as moving only when fired at by the non-phasing players reaction fire.

Hope that helps.

DB

Last Edited By: DCRBrown Jul 17 16 2:36 PM. Edited 1 time.

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#5 [url]

Jul 31 16 6:00 PM

Parkers Crossroads Scenario

Hi,
We played the above scenario as our first real attempt at a game. One US player and two German players.
We simplified things a bit by not having and indirect artillery fire which probably suited the Americans. A few other mods needed due to lack of certain models but largely the same forces.
The US forces deplyed hidden and forced the German troops to advance cautiously to try to locate the enemy. US defenders opened up with atg and direct mortar and mg fire briefly stalling the German advance but the attack gathered pace and pushed on relentlessly. A couple of early kills on German armour looked encouraging but the Germans soon had the upper hand.
The US troops fought bravely but the result was never in doubt other than could the defenders hold on for 9 turns as stated in the scenario. Close to the end of the battle three arriving allied Stuarts ran into two Panthers and where quickly brewed up...
As time grew to a close the US morale had fallen to 25% and they started to withdraw.
A really nice game and we enjoyed the rules. We lost some of the flavour by not allowing artillery but otherwise we didn't have too many issues with the rules and thought they worked really well.

Just a couple of questions arose both related to defensive fire.
1. When an enemy company commander was moved does he become a legal target for defensive fire as he is the only target available to fire at at that time?
2. We understand that an enemy unit moving within line of sight and acquired range was a valid target for defensive fire even if not within arc of fire. So they can always be targeted although the unit would need to rotate and pay the necessary penalties for fire.

Planning a new game very soon with more players next time.
Mike

Mike - Nego



Last Edited By: Nego7 Jul 31 16 11:39 PM. Edited 1 time.

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DCRBrown

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#6 [url]

Aug 2 16 10:38 AM

M,

1. When an enemy company commander was moved does he become a legal target for defensive fire as he is the only target available to fire at at that time?
Yes. He's valuable - so don't move around in the open!

2. We understand that an enemy unit moving within line of sight and acquired range was a valid target for defensive fire even if not within arc of fire. So they can always be targeted although the unit would need to rotate and pay the necessary penalties for fire.
See 13.9 - Targets that start their move from o/s a defensive firers arc of fire (see 10.7 - its 90 degrees for infantry, 45 degrees for turreted AFVs and guns, etc) and REMAIN o/s that arc must be allowed to finish the entire move before defensive fire.
However if they move into the current arc of fire then defensive firing takes place as normal.

DB

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#7 [url]

Aug 3 16 12:21 PM

Defensive fire

Dave Just to be clear on point one. We were considering a situation where a friendly infantry platoon was defending a wall. It was Being attacked by an enemy platoon. The enemy platoon would normally have been the priority target because it was closer and a greater threat. The situation I was describing was where the company commander was moving BEHIND the enemy unit so further away in an attempt to bring the enemy platoon under command. So in this case is he a legitimate target for defensive fire? Mike

Mike - Nego



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DCRBrown

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#8 [url]

Aug 4 16 4:19 PM

M,

If the enemy platoon are not moving then the coy commander is a legitimate target - (if he's actually in line of sight from your description I'm not sure?) - but if the enemy platoon to the front have not yet been activated do you wish to "waste" a fire opportunity on a target that can't actually hurt you very much and then get hit by the enemy platoon?

DB

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#9 [url]

Aug 5 16 5:58 PM

Thanks Dave. All makes sense;) Mike

Mike - Nego



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