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Apr 28 17 12:39 AM

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Again, many apologies for the ongoing battery of queries; this post is about how/when the effects of a Faltering status occurs.

The following timing situations (or similar) have come up in 3 out of 4 games so far: 

A.  A Brigade rolls "obey orders" for its command roll. Having the initiative, the player launches a charge with 2 units from that Brigade. The opposing player then charges another, non-charging, unit from that same Brigade. When the Brigade resolves its charge, 1 of its charging units disperse thereby marking the Brigade as Faltering.

1. Does this Brigade now suffer all the effects of being Faltering from that point in the turn onwards ?

2. If so, does its unit that is being charged now suffer the minus for hesitant/faltering status because that takes place after the Brigade has Faltered albeit it earlier in the same phase ? 

3. Does the Brigade now count as Faltering (ie hesitant) for the upcoming Movement and Fire Combat phases ?

B.  A Brigade (of the player without the initiative) "obeys orders" command roll but then suffers a dispersed or routed unit during the opponent's phasing Fire Combat. Do the hesitant/faltering restrictions now apply to that Brigade's subsequent shooting (ie no long range fire and only directly ahead) ?

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General de Division

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May 1 17 9:16 AM

Yes, the Falter result applies immediately and will last until a new command roll changes its brigade status.

E.G. If you launch a two regiment charge that ends in a melee which say, you lose, meaning both your units are whipped - your brigade will falter from that point onward, so will include the movement and fire phases.


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